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Making Holes: Almost all files need an “escape hole” so that they can be printed and cleaned.
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Sculpt GL does not hollow out your mesh, and its hole feature is still in beta mode (it doesn’t work yet.) SculptGL is Bad At: to “decimate”) your mesh as you sculpt… which can save you money on your 3D print. The tool is not very sophisticated, but is good for simplifying (i.e. The points at the corners of these shapes are called “vertices.” You can see vertices as you sculpt, and use the brush tools to add more vertices, or to remove vertices without signifigantly affecting your design’s surface. Manipulating vertices: Your design is made up of a quilt of flat shapes, usually squares or triangles.Painting 3D files: Symmetry features can be used in paint mode, so you can paint with symmetry (good for eyes!) Unfortunately, you can’t export your paint job yet.Exporting and importing 3D files (supported formats include.Example: You can sculpt an asymmetrical face, turn on symmetry, and give it symmetrical cheek bones. Turn it off when you want to make asymmetrical details. Symmetry only affects the actions you do after turning it on. Symmetry/Asymmetry: Symmetry can be turned on/off as you go without automatically making your entire design symmetrical.It has special settings for Wacom tablets. Sculpting: Sculpting interface is intuitive and responsive.Lowering the amount of vertices can save you money on your 3D print. Brush tools can be used to “decimate” your mesh, which reduces the amount of triangles, squares, or other polygons on your design.
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